교보문고 SCHOLAR 스콜라
이 자료는 국가지식 연계기관과의 협약에 따라 무료로 제공됩니다.
원문을 이용하시기 위해서는 연계기관의 정책을 따르고 있으니
궁금하신 사항은 연계기관을 통해 문의하시기 바랍니다.
곧 연계기관으로 이동합니다
본문내용 바로가기
홈 > 한국컴퓨터게임학회 > 한국컴퓨터게임학회논문지
논문 표지

Study on Using Deep Learning Method to Realize The Emotion Linkage between The Gamer and His Avatar in Poker Game

원문보기 원문저장 인용정보복사 구매 4,000원

국문 초록

다른 장르의 게임에 비해 포커는 게이머의 심리적 요소가 많은 영향을 끼친다. 본 논문에서는 CNN과 SVM을 기반으로 온라인 포커 게임에 게이머와 아바타 간의 감성연결을 실현하기 위한 새로운 감성 인식방법을 제안한다. CNN모델을 이용하여 원래 얼굴 이미지의 특징을 추출하고, 다중 클래스 SVM분류기를 사용하여 목표 이미지를 인식하고 분류한다.
FER-2...

[더보기]

영문 초록

Compared to other types of games, poker game is a psychological game based on gamer s psychological activity. This paper proposes a method based on convolutional neural network (CNN) and support vecto...

[더보기]

목차

ABSTRACT
1. Introduction
2. Related Research
3. Emotion recognition system design
4. Experiment
5. Conclusion and Future Direction
Reference
국문초록
결론 및 향후 연구

해당 간행물 수록 논문

Design and Development of Gesture Interface for Arcade Games
A Study on Fiducial Marker based Point Features Tracking Algorithm for Human-computer Interaction
Generating Pixel Art from Game Characters with Convolutional-Neural Network
Pastel Effect Simulation for Game Scenes
Analysis of usage of monitor resolution for effective game development (based on DAVU user information)
Adjusting the Difficulty of Running Game with Facial Expression Recognition Technology Using Convolutional Neural Network
Study on Using Deep Learning Method to Realize The Emotion Linkage between The Gamer and His Avatar in Poker Game
Effects of Self Esteem and Self-Differentiation Level and Smartphone Addiction in College Students
A Case Study of the Effect of Feedback and Repeatability of Game Storytelling on Overcoming Fear of Failure of a ADHD Child
A Study on the Structural Change and Competitiveness Enhancement Strategy of the Korean VR Theme Park Industry : Focusing on the USA and China
Research on the Relationship of Narrative Emotions and Reading Attitudes in Playing Fairy Tale Game of ADHD Children
Reading Mind of a Video Game Character: An Antecedent and Consequence of Emotion, Cognition, and Intention Attribution
Cultural Capital in a Mobile Game : An Analysis of Collection System in AbyssRium
A study on planning storytelling of the Motion-Based Serious Game for the Elderly : Focusing on the
Conceptual Blending of Familiar/Game Worlds in Everyday ‘Gaming’ Experience