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홈 > 한국컴퓨터게임학회 > 한국컴퓨터게임학회논문지
논문 표지

Pastel Effect Simulation for Game Scenes

원문보기 원문저장 인용정보복사 구매 4,000원

국문 초록

우리는 게임 렌더링을 위해 파스텔 드로잉 효과를 시뮬레이션 하는 회선기반 방법을 제안한다. 연구 동기는 굵고 진한 스트로크 패턴, 문지르기 효과, 스트로크 겹침 등 파스텔 드로잉의 속성을 모방하는 것이다. 굵고 진한 파스텔 스트로크 패턴을 위해 우리는 직사각형 모양의 스트로크 패턴과 유사한 굵은 노이즈를 사용한다. 문지르기 효과는 노이즈를 두 단계로 적분하...

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영문 초록

Many competitive games offer various special rendering effects on their game scenes. Non-photorealistic rendering (NPR) presents fundamental techniques for the special rendering effects. Among various...

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목차

ABSTRACT
1. Introduction
2. Related research
3. Convolution framework
4. Bold noise
5. Bold convolution kernels
6. Cumulative noise field
7. Implementation and Results
8. Conclusion and Future Directions
Acknowledgement
Reference
국문초록

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